Bass
Bass are common bucketable aquatic passive mobs found in swamps and swamp-like biomes, and a source of raw bass.
Spawning
Bass spawn in groups of 4 in swamps and swamp-like biomes. Like their real-world counterparts, they also spawn in rivers.
Spawn biomes can be edited with a data pack via adding or removing biomes fromtags/worldgen/has_bass.json in Naturalist’s data files.
Drops
When killed, bass drop:
1 raw bass (1 cooked bass if killed while on fire). This is not affected by Looting.
1-3 experience orbs if killed by a player or tamed wolf.
Item drops can be edited with a data pack via editingloot_tables/entities/bass.json in Naturalist’s data files.
Behavior
Bass tend to swim in schools (a maximum of five bass per school).
The player may collect a bass by using a water bucket on it, which gives the player a bucket of fish. Bass placed with buckets do not despawn naturally. When that fish bucket is used on a block, it empties the bucket, placing water with the bass swimming in it.
Weaknesses
A bass cannot survive outside of water. Outside of water, they flip around on their sides like guardians for a while trying to get back into the water until, after 10 seconds of time, they start taking suffocation damage and die. They cannot swim or breathe in cauldron water. They can swim in, but cannot survive in waterlogged blocks, most noticeably waterlogged slabs and stairs.
Bass are vulnerable to weapons that have the Impaling enchantment.
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