Bear
Bears are neutral mobs that live in forest biomes and taigas.
Spawning
Bears spawn above grass in forested biomes and taigas in groups of up to two at light level 7 or higher. If there is a group, the second bear is a cub.
Spawn biomes can be edited with a data pack via adding or removing biomes fromtags/worldgen/has_bear.json in Naturalist’s data files.
Drops
1-3 experience orbs if killed by a player or tamed wolf . They do not drop any items.
Bears can be sheared — when sheared, they will drop 1-2 Bear Fur. Upon being sheared, they will turn aggressive towards the Player (unless they are sleeping).
Behavior
Bears can exist in a passive or hostile state. The cubs are passive; adults are hostile when with cubs or provoked (unless they’re killed in one hit). — If a cub is attacked, unless killed in one hit, all adults within the area become hostile toward the player or mob, regardless of difficulty.
Bears also occasionally attack mobs such as salmon, cod, bass, and deer.
Bear prey mobs can be edited with a data pack via adding or removing mobs fromtags/entity_types/bear_hostiles.json in Naturalist’s data files.
Bears eat items such as salmon, cooked salmon, honeycomb, sweet berries, and venison.
These items can be edited with a data pack via adding or removing items fromtags/items/bear_tempt_items.json in Naturalist’s data files.
Bears will search out blocks like sweet berry bushes, bee hives, and campfires, sniffing in the air. When they find a block, they will harvest items from them and eat the items found.
When eating, they will sit down and chew on the food while it’s in their hand. Some items will give the bear special textures, like jelly on their paws while eating sweet berries or honey while eating honeycombs.
Bears sleep between the ticks of 6000-12000 and 18000-23000. While sleeping, they snore similar to foxes. If hit while sleeping, they will wake up in an aggressive state and will go back to sleep once they either kill their target or lose sight of them.
Bears can be bred, but will immediately attack the Player once the baby is spawned.
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